3D Math Primer for Graphics and Game Development eTextbook - 2 November 2011
by Fletcher Dunn; Ian Parberry
3D Math Primer for Graphics and Game Development eTextbook - 2 November 2011
by Fletcher Dunn; Ian ParberryBook Details
Product Details
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for
You may also like
Customer reviews
Customer Reviews
Top Reviews
Be the First one to review this Book
Share your detailed experience and help others make informed purchasing decisions